BLOWBACK
No victory screen.
No clean hands.
Just another cycle.
Fictional political satire · Civilian deaths and armed violence. This scenario is deliberately unwinnable.
Tap or drag to aim, then press FIRE. The circle is the blast area. Desktop: arrow keys aim; B / X / Space fires; Esc pauses. You can also hold fire and watch.
CIV · unarmed residentGRIEF · becoming a recruitARMED · active attacker
Loading the neighborhood…
EVERY SHOT ECHOES.
Attackers move among civilians. A strike lands after a short delay and hits everyone in its circle. Killing an attacker draws two residents into retaliation. A civilian killed by your strike does the same. You can see the grief before the weapon appears.
WAITING ISN’T SAFE EITHER.
Attackers fire at residents and your position. Their victims also create recruits. You lose when your position falls or no unarmed residents remain. There is no victory condition, kill reward or prize.
This is an authored argument about a cycle of violence, not a predictive model of real people or conflicts. Grief does not inevitably make people violent in real life.
